EG 2015 - Education Papers
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Browsing EG 2015 - Education Papers by Subject "K.3.2 [Computer and Information Science Education]"
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Item Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room(The Eurographics Association, 2015) Erdt, Marius; Maroothynaden, Jason; Peng, Junming; Müller-Wittig, Wolfgang; Gagnon, Paul; M. Bronstein and M. TeschnerIn this paper, we present a mobile Augmented Reality application that can be used for undergraduate anatomical education. It can be used in and out of the classroom. In the classroom, the application can track and augment 3D objects such as a cadaveric solid organ (e.g. heart) specimens as well as 3D plastic anatomical models without the use of observable markers. Out-side the classroom, virtual representations of the hearts were computed and added as an offline version to the application allowing students to self-learn. To allow students to ''sense-make'' concepts and add additional educational value to offline content, the application can also track 2D content like printed posters. Augmentation in 2D and 3D views via various digital content modalities supports students in learning and ''sense-making'' anatomical terms and concepts.Item InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces(The Eurographics Association, 2015) Ming, Qi; Erdt, Marius; Kan, Chen; Lee, Eugene; Voß, Gerrit; Müller-Wittig, Wolfgang; M. Bronstein and M. TeschnerIn this paper, we present a solution for educational presentation which can integrate images, documents, videos, and especially 3D models in a tree based structure. The solution is based on HTML5 and JavaScript, using SVG and X3D techniques and interacting with multi-touch events, therefore supporting multi-touch surfaces that can run a fully-functional browser. In practice, our solution is used for demonstrations both on tablet PCs and a multi-touch video wall.