EG2014 - Short Papers
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Browsing EG2014 - Short Papers by Subject "I.3.3 [Computer Graphics]"
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Item Latency Considerations of Depth-first GPU Ray Tracing(The Eurographics Association, 2014) Guthe, Michael; Eric Galin and Michael WandDespite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were originally developed for texture access, it has been shown to be compute rather than bandwidth limited. Especially with recents developments however, not only the raw bandwidth, but also the latency for both memory access and read after write register dependencies can become a limiting factor. In this paper we will analyze the memory and instruction dependency latencies of depth first ray tracing. We will show that ray tracing is in fact latency limited on current GPUs and propose three simple strategies to better hide the latencies. This way, we come significantly closer to the maximum performance of the GPU.Item A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception(The Eurographics Association, 2014) Mikamo, Michihiro; Raytchev, Bisser; Tamaki, Toru; Kaneda, Kazufumi; Eric Galin and Michael WandIn this paper, we present a novel tone reproduction operator that is able to handle the color shift that occurs in photopic, mesopic, and scotopic vision, using a model based on a two-stage model of human color vision and psychophysical data obtained from measurements of human color perception. Since conventional methods are limited to generating images under a certain visual condition, it is difficult to apply just one operator to deal with scenes with continuous change within a wide luminance range, such as various scenes in movies. To overcome this problem, we have developed a model based on psychophysical data involving wavelength discrimination within a wide luminance range, which provides us with clues about the change of color perception. That is, the spectral sensitivity shifts toward the short wavelengths and decreases according to the adaptation light levels. By integrating the wavelength discrimination into our model, the proposed operator enables us to compute the transition of color perception under a wide range of viewing conditions.