EGGH01: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001
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Item Watertight Tessellation using Forward Differencing(The Eurographics Association, 2001) Moreton, Henry; Kurt Akeley and Ulrich NeumannIn this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces a bit-for-bit consistent triangle mesh across multiple independently tessellated patches. We present tessellation patterns that exploit the efficiency of iterative evaluation techniques while delivering a defect free adaptive tessellation with continuous level-of-detail. We also report the rendering performance of the resulting physical hardware implementation.