EG2014 - Education Papers
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Browsing EG2014 - Education Papers by Subject "K.3.2 [Computers and Education]"
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Item glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum(The Eurographics Association, 2014) Papagiannakis, George; Papanikolaou, Petros; Greassidou, Elisavet; Trahanias, Panos; Jean-Jacques Bourdin and Joaquim Jorge and Eike AndersonThis paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational purposes, with emphasis on modern graphics and GPU application programming. This framework with the accompanying examples and assignments has been employed in the last three Semesters in two different courses at the Computer Science Department of the University of Crete, Greece. It encompasses four basic Examples and six Sample Assignments for computer graphics educational purposes that support all major desktop and mobile platforms, such as Windows, Linux, MacOSX and iOS using the same code base. We argue about the extensibility of this system, referring to an outstanding postgraduate project built on top of glGA for the creation of an Augmented Reality Environment, in which life-size, virtual characters exist in a marker-less real scene. Subsequently, we present the learning results of the adoption of this CG framework by both undergraduate and postgraduate university courses as far as the success rate and student grasp of major, modern, shader-based CG topics is concerned. Finally, we summarize the novel educative features that are implemented in glGA, in comparison with other systems, as a medium for improving the teaching of modern CG and GPU application programming.Item Student Project - Portable Real-Time 3D Engine(The Eurographics Association, 2014) Müller, Christoph; Gärtner, Fabian; Jean-Jacques Bourdin and Joaquim Jorge and Eike AndersonFUSEE ("Furtwangen University Simulation and Entertainment Engine") is a student project at Furtwangen University to develop a cross-platform real-time 3D engine from scratch. While about 20 students have been involved in the project's development so far, several more students have used the engine in class or during their own research projects while learning how a contemporary engine works behind the scenes. Furthermore, students can learn how programming languages such as C# and new trends such as HTML5 can be used for writing crossplatform applications. This paper describes the engine and its core functionality as well as the benefits the project provides for education in real-time 3D software development compared to classes where other engines are used.