Graphics Education
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Browsing Graphics Education by Subject "Computer Science Education"
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Item Teaching Graphics To Students Struggling in Math: An Experience(The Eurographics Association, 2015) Shesh, Amit; M. Bronstein and M. TeschnerUndergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, and implementing tasks in programs requires a reasonable grounding in Math concepts and how to apply them. This paper presents a semester-long experience in using three strategies to address difficulties faced by computer science students who are interested in learning computer graphics, but feel less confident or uninterested in Math. Similar to how Math is taught in schools, we focus on giving students more and more practice in implementing progressively complex visual tasks. Students accomplish some tasks individually to develop a basic understanding before completing other tasks in groups. Students achieve more in a semester than before, and our preliminary observations show a higher rate of completion by students, moderate gains in performance in individual assignments and significant gains in overall class performance.Item A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays(The Eurographics Association, 2015) Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim; M. Bronstein and M. TeschnerIn the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications requires a good understanding of the field and specific technical skills typically not provided by current Computer Science and Engineering education. This paper presents a graduate level course offered to MSc. Programs in Computer and Electrical Engineering which introduces the main concepts, techniques and tools in Virtual and Augmented Reality. The aim is to provide students with enough background to understand, design, implement and test such applications. The course organization, the main issues addressed and bibliography, the sensors, interaction devices and displays used, and a sample of the practical projects are briefly described. Major issues are discussed and conclusions are drawn.