Computer Graphics & Visual Computing (CGVC) 2023
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Browsing Computer Graphics & Visual Computing (CGVC) 2023 by Subject "Applied computing"
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Item AUPE: An Emulator for the ExoMars PanCam Instrument(The Eurographics Association, 2023) Ladegaard, Ariel; Gunn, Matt; Miles, Helen C.; Tyler, Laurence; Vangorp, Peter; Hunter, DavidThe European Space Agency's ExoMars mission will be the first European-led planetary rover mission and much preparation and rehearsal is required, both for the personnel involved and the data processing pipelines and analysis software. The long instrument development cycle and significant cost associated with flight hardware prohibits their use for extensive field deployment and testing and so emulator systems are required. For this reason an emulator for the PanCam camera system was developed using commercial off-the-shelf components. PanCam's multispectral imaging capabilities will be used to guide the rover to sites of scientific interest, and development of this emulator and the associated data processing techniques are proving invaluable in ensuring the visual-based data products provided to scientists are accurate and that their processing is a transparent and traceable process.Item Automatic Balance Assessment Using Smartphone and AI(The Eurographics Association, 2023) Sganga, Magalí; Rozmiarek, Patrycja; Ravera, Emiliano; Akanyeti, Otar; Povina, Federico Villagra; Vangorp, Peter; Hunter, DavidPostural control assessment is essential for understanding human biomechanics in both static and dynamic situations. The relationship between the center of mass (CoM), center of pressure (CoP), and the base of support (BoS) determines whether a person is capable to maintain the balance. Inertial motion units (IMUs) are portable and cost-effective devices capable of measuring acceleration and angular velocity. The integration of IMUs into smartphones provides an accessible means of evaluating postural control in the general population without the need for expensive and time-consuming laboratory setups. A convolutional neural network (CNN) architecture will be employed to predict the difference between the CoM and CoP behavior during different tasks with data from an optoelectronic motion capture system combined with instrumented treadmill. This study aims to establish the foundation for developing an application that assesses postural control and balance in both healthy and pathological populations.Item Immersive WebXR Data Visualisation Tool(The Eurographics Association, 2023) Ogbonda, Ebube Glory; Vangorp, Peter; Hunter, DavidThis paper presents a study of a WebXR data visualisation tool designed for the immersive exploration of complex datasets in a 3D environment. The application developed using AFrame, D3.js, and JavaScript enables an interactive, device-agnostic platform compatible with various devices and systems. A user study is proposed to assess the tool's usability, user experience, and mental workload using the NASA Task Load Index (NASA TLX). The evaluation is planned to employ questionnaires, task completion times, and open-ended questions to gather feedback and insights. The anticipated results aim to provide insights into the effectiveness of the application in supporting users in understanding and extracting insights from complex data while delivering an engaging and intuitive experience. Future work will refine and expand the tool's capabilities by exploring interaction guidance, visualisation layout optimisation, and long-term user experience assessment. This research contributes to the growing field of immersive data visualisation and informs future tool design.Item Towards Ceramics Inspired Physiotherapy for Recovering Stroke Patients(The Eurographics Association, 2023) Hajzer, Sándor P.; Jones, Andra; Jones, David E.; Miles, Helen C.; Ellis, Victoria; Povina, Federico V.; Sganga, Magalí; Swain, Martin T.; Bennett-Gillison, Sophie; Vangorp, Peter; Hunter, DavidPeople prescribed physiotherapy exercises can struggle to engage with exercises due to a lack of mental stimulation in the repetitive tasks. The introduction of VR to motion-based physiotherapy can be beneficial, however, currently available physiotherapy applications are focused on gaming and the gamification of physiotherapy, something that will not appeal to all patients. This project presents work in-progress towards a VR ceramics painting inspired physiotherapy application, where patients are guided to perform a series of simple motion exercises under the supervision of physiotherapists. Literature shows that art-based therapy can improve patient outcome, and ceramics involves a range of 3D movements that can be aligned with physiotherapy exercises. The work presented is intended to inform future research and development efforts.Item Using The Barnes-Hut Approximation for Fast N-Body Simulations in Computer Graphics(The Eurographics Association, 2023) Dravecky, Peter; Stephenson, Ian; Vangorp, Peter; Hunter, DavidParticle systems in CG often encounter performance issues when all the particles rely on mutual influence, producing an O(N2) performance. The Barnes-Hut approximation is used in the field of astrophysics to provide sufficiently accurate results in O(Nlog(N)) time. Here we explore a hardware accelerated implementation of this algorithm, implemented within SideFX Houdini - the commercial tool typically used for particle work in film. We are able to demonstrate a workflow with integrates into the existing artist friendly environment, with performance improved by orders of magnitudes for typically large simulations, and negligible visual change in results.