EG2025
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Browsing EG2025 by Subject "Applied computing → Arts and humanities"
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Item LabanLab: An Interactive Choreographical System with Labanotation-Motion Preview(The Eurographics Association, 2025) Yan, Zhe; Yu, Borou; Wang, Zeyu; Ceylan, Duygu; Li, Tzu-MaoThis paper introduces LabanLab, a novel choreography system that facilitates the creation of dance notation with motion preview. LabanLab features an interactive interface for creating Labanotation staff coupled with visualization of corresponding movements. Leveraging large language models (LLMs) and text-to-motion frameworks, LabanLab translates symbolic notation into natural language descriptions to generate lifelike character animations. As the first web-based Labanotation editor with motion synthesis capabilities, LabanLab makes Labanotation an input modality for multitrack human motion generation, empowering choreographers with practical tools and inviting novices to explore dance notation interactively.Item VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes(The Eurographics Association and John Wiley & Sons Ltd., 2025) Sureshkumar, Anandhu; Parakkat, Amal Dev; Bonneau, Georges-Pierre; Hahmann, Stefanie; Cani, Marie-Paule; Bousseau, Adrien; Day, AngelaAlthough intuitive, sketching a closed 3D shape directly in an immersive environment results in an unordered set of arbitrary strokes, which can be difficult to assemble into a closed surface. We tackle this challenge by introducing VRSurf, a surfacing method inspired by a balloon inflation metaphor: Seeded in the sparse scaffold formed by the strokes, a smooth, closed surface is inflated to progressively interpolate the input strokes, sampled into lists of points. These are treated in a divide-and-conquer manner, which allows for automatically triggering some additional balloon inflation followed by fusion if the current inflation stops due to a detected concavity. While the input strokes are intended to belong to the same smooth 3D shape, our method is robust to coarse VR input and does not require strokes to be aligned. We simply avoid intersecting strokes that might give an inconsistent surface position due to the roughness of the VR drawing. Moreover, no additional topological information is required, and all the user needs to do is specify the initial seeding location for the first balloon. The results show that VRsurf can efficiently generate smooth surfaces that interpolate sparse sets of unoriented strokes. Validation includes a side-by-side comparison with other reconstruction methods on the same input VR sketch. We also check that our solution matches the user's intent by applying it to strokes that were sketched on an existing 3D shape and comparing what we get to the original one.