An Efficient Denoising Algorithm for Global Illumination

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
We propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path- traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280 × 720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data.
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@inproceedings{
10.1145:3105762.3105774
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Vlastimil Havran and Karthik Vaiyanathan
}, title = {{
An Efficient Denoising Algorithm for Global Illumination
}}, author = {
Mara, Michael
and
McGuire, Morgan
and
Bitterli, Benedikt
and
Jarosz, Wojciech
}, year = {
2017
}, publisher = {
ACM
}, ISSN = {
2079-8679
}, ISBN = {
978-1-4503-5101-0
}, DOI = {
10.1145/3105762.3105774
} }
Citation