Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered 3D quadratic kernel functions convolved with a projective non-uniform 2D distribution of impulses. We propose a new method based on order independent splatting to compute a fast view dependent approximation of shell noise at interactive rates. Our method outperforms ray marching techniques and avoids aliasing artifacts, thus improving interactive content authoring feedback. Moreover, generated surface details share the same properties as procedural noise: they extend on potentially infinite surfaces, are defined in an extremely compact way, are non-repetitive, continuous (no discrete voxel-artifacts when zooming) and independent of the definition of the underlying surface (no surface parameterization is required).
Description

        
@inproceedings{
10.2312:cgvc.20161293
, booktitle = {
Computer Graphics and Visual Computing (CGVC)
}, editor = {
Cagatay Turkay and Tao Ruan Wan
}, title = {{
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
}}, author = {
Pavie, Nicolas
and
Gilet, Guillaume
and
Dischler, Jean-Michel
and
Galin, Eric
and
Ghazanfarpour, Djamchid
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
978-3-03868-022-2
}, DOI = {
10.2312/cgvc.20161293
} }
Citation