What Should a Virtual/Augmented Reality Course be?

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired in core courses in Computer Science/Engineering. In this context, specific courses introducing the basics on these technologies seem to be most relevant. With this panel we intend to foster a discussion concerning what should an introductory course on Virtual/Augmented Reality be as of 2017. A review of the courses described in literature is presented as well as guidelines issued by profes- sional/scientific associations concerning a basic Virtual Reality course identifying a set of relevant aspects to be considered when organizing such a course.
Description

        
@inproceedings{
10.2312:eged.20171027
, booktitle = {
EG 2017 - Education Papers
}, editor = {
Jean-Jacques Bourdin and Amit Shesh
}, title = {{
What Should a Virtual/Augmented Reality Course be?
}}, author = {
Santos, Beatriz Sousa
and
Dias, Paulo
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/eged.20171027
} }
Citation