Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs

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Date
2020
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We study student experiences for VR-based remote lectures using a social VR platform, evaluating both desktop and headsetbased viewing in a real-world setting. Student ratings varied widely. Headset viewing produced higher presence overall. Strong negative correlations between headset simulator sickness and ratings of co-presence, overall experience, and some other factors suggest that comfortable users experienced additional benefits of headset VR, but other users did not. In contrast, correlations were not strong for desktop viewing, and it appears to be a good alternative in case of headset problems. We can predict that future headsets will bring benefits to more students, as visual stability and comfort are improving. Most students report preferring a mix of headset and desktop viewing. We additionally report student opinions comparing VR to other class technologies, identifying difficulties and distractions, evaluating avatar features and factors of avatar movement, and identifying positive and negative aspects of the VR approaches. This provides a foundation for future development of VR-based remote instruction.
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@inproceedings{
10.2312:egve.20201259
, booktitle = {
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Argelaguet, Ferran and McMahan, Ryan and Sugimoto, Maki
}, title = {{
Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs
}}, author = {
Yoshimura, Andrew
and
Borst, Christoph W.
}, year = {
2020
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-111-3
}, DOI = {
10.2312/egve.20201259
} }
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