Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons

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Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.
Description

        
@inproceedings{
10.2312:stag.20151299
, booktitle = {
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
}, editor = {
Andrea Giachetti and Silvia Biasotti and Marco Tarini
}, title = {{
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
}}, author = {
Barbieri, Simone
and
Meloni, Pietro
and
Usai, Francesco
and
Scateni, Riccardo
}, year = {
2015
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905674-97-2
}, DOI = {
10.2312/stag.20151299
} }
Citation