3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study
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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well established landmark based reconstruction technique", relies on craniometrical analysis and content based image retrieval technology to achieve a more ethnically faithful reproduction of main facial features respect to other methods based uniquely on very large scale statistical data. It also tries to address the problem of a plausible reproduction of important physiognomic features (such as eyes, nose, lips, ears and hairs) which simply can t be inferred from the skull. The facial reconstruction of a female subject found in the archaeological site of Murecine (Pompei) who found death during the volcanic eruption in 79 a. C. is presented as a case study.
Description
@inproceedings{:10.2312/VAST/VAST04/185-191,
booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
title = {{3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study}},
author = {Abate, A.F. and Nappi, M. and Ricciardi, S. and Sabatino, G.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {3-905673-18-5},
DOI = {/10.2312/VAST/VAST04/185-191}
}