The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
dc.contributor.author | Ibrahim, Zaid H. | en_US |
dc.contributor.editor | Bernhard Thomaszewski and KangKang Yin and Rahul Narain | en_US |
dc.date.accessioned | 2017-12-31T10:43:03Z | |
dc.date.available | 2017-12-31T10:43:03Z | |
dc.date.issued | 2017 | |
dc.description.abstract | This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing animation system, Maya. The Stretch- Engine is a three-part system where the first is a bipedal-humanoid rig with controls necessary for animation and the ability to SS its limbs. The second is a set of rules determined from studying Looney Tunes animation to create a range of SS. The third is a user interface that allows users to control changes in SS using 3D curves created within the Maya interface. | en_US |
dc.description.sectionheaders | Poster Abstracts | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.identifier.doi | 10.1145/3099564.3106639 | |
dc.identifier.isbn | 978-1-4503-5091-4 | |
dc.identifier.pages | Zaid H. Ibrahim-Computing methodologies-Animation; Computer graphics; Motion processing; squash and stretch, exaggeration, bipedal rig, motion path | |
dc.identifier.uri | https://doi.org/10.1145/3099564.3106639 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3099564-3106639 | |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies | |
dc.subject | Animation | |
dc.subject | Computer graphics | |
dc.subject | Motion processing | |
dc.subject | squash and stretch | |
dc.subject | exaggeration | |
dc.subject | bipedal rig | |
dc.subject | motion path | |
dc.title | The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch | en_US |