Fast Parallel Construction of High-Quality Bounding Volume Hierarchies

dc.contributor.authorKarras, Teroen_US
dc.contributor.authorAila, Timoen_US
dc.contributor.editorKayvon Fatahalian and Christian Theobalten_US
dc.date.accessioned2016-02-18T11:23:05Z
dc.date.available2016-02-18T11:23:05Z
dc.date.issued2013en_US
dc.description.abstractWe propose a new massively parallel algorithm for constructing high-quality bounding volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing BVH to improve its quality, and executes in linear time at a rate of almost 40M triangles/ sec on NVIDIA GTX Titan. We also propose an improved approach for parallel splitting of triangles prior to tree construction. Averaged over 20 test scenes, the resulting trees offer over 90% of the ray tracing performance of the best offline construction method (SBVH), while previous fast GPU algorithms offer only about 50%. Compared to state-of-the-art, our method offers a significant improvement in the majority of practical workloads that need to construct the BVH for each frame. On the average, it gives the best overall performance when tracing between 7 million and 60 billion rays per frame. This covers most interactive applications, product and architectural design, and even movie rendering.en_US
dc.description.sectionheadersBuilding Acceleration Structures for Ray Tracingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.identifier.doi10.1145/2492045.2492055en_US
dc.identifier.isbn978-1-4503-2135-8en_US
dc.identifier.issn2079-8687en_US
dc.identifier.pages89-100en_US
dc.identifier.urihttps://doi.org/10.1145/2492045.2492055en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.subjectKeywordsen_US
dc.subjectray tracingen_US
dc.subjectbounding volume hierarchiesen_US
dc.titleFast Parallel Construction of High-Quality Bounding Volume Hierarchiesen_US
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