Screen Space Spherical Harmonic Occlusion

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local directional occlusion. SH are well established and used in modern off-line rendering implementations such as PantaRay [PFHA10]. Through our combination we are able to transfer a method for realistic local directional occlusion effects from offline rendering to dynamic real-time applications. These local occlusion effects react to the environmental lighting situation and lead to dynamic and colored local occlusion shadows while only generating a small computational overhead compared to SSAO. Unlike other real-time directional occlusion algorithms such as Screen Space Direction Occlusion (SSDO) [RGS09] our occlusion sampling is separated from the actual lighting process and therefore can be easily integrated in existing SH lighting methods such as Irradiance Volumes [GSHG98]. We furthermore extend our algorithm to include first bounce indirect illumination effects.
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@inproceedings{
:10.2312/PE/VMV/VMV12/071-078
, booktitle = {
Vision, Modeling and Visualization
}, editor = {
Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim
}, title = {{
Screen Space Spherical Harmonic Occlusion
}}, author = {
Herholz, Sebastian
and
Schairer, Timo
and
Schilling, Andreas
and
Straßer, Wolfgang
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-95-1
}, DOI = {
/10.2312/PE/VMV/VMV12/071-078
} }
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