Interactive Photo Editing on Smartphones via Intrinsic Decomposition
dc.contributor.author | Shekhar, Sumit | en_US |
dc.contributor.author | Reimann, Max | en_US |
dc.contributor.author | Mayer, Maximilian | en_US |
dc.contributor.author | Semmo, Amir | en_US |
dc.contributor.author | Pasewaldt, Sebastian | en_US |
dc.contributor.author | Döllner, Jürgen | en_US |
dc.contributor.author | Trapp, Matthias | en_US |
dc.contributor.editor | Mitra, Niloy and Viola, Ivan | en_US |
dc.date.accessioned | 2021-04-09T08:01:53Z | |
dc.date.available | 2021-04-09T08:01:53Z | |
dc.date.issued | 2021 | |
dc.description.abstract | Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns are solved given a single known pixel-value, is highly under-constrained. When provided with correlating image and depth data, intrinsic scene decomposition can be facilitated using depth-based priors, which nowadays is easy to acquire with high-end smartphones by utilizing their depth sensors. In this work, we present a system for intrinsic decomposition of RGB-D images on smartphones and the algorithmic as well as design choices therein. Unlike state-of-the-art methods that assume only diffuse reflectance, we consider both diffuse and specular pixels. For this purpose, we present a novel specularity extraction algorithm based on a multi-scale intensity decomposition and chroma inpainting. At this, the diffuse component is further decomposed into albedo and shading components. We use an inertial proximal algorithm for non-convex optimization (iPiano) to ensure albedo sparsity. Our GPUbased visual processing is implemented on iOS via the Metal API and enables interactive performance on an iPhone 11 Pro. Further, a qualitative evaluation shows that we are able to obtain high-quality outputs. Furthermore, our proposed approach for specularity removal outperforms state-of-the-art approaches for real-world images, while our albedo and shading layer decomposition is faster than the prior work at a comparable output quality. Manifold applications such as recoloring, retexturing, relighting, appearance editing, and stylization are shown, each using the intrinsic layers obtained with our method and/or the corresponding depth data. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Analyzing and Integrating RGB-D Images | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 40 | |
dc.identifier.doi | 10.1111/cgf.142650 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 497-510 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.142650 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf142650 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Image | |
dc.subject | based rendering | |
dc.subject | Image processing | |
dc.subject | Computational photography | |
dc.title | Interactive Photo Editing on Smartphones via Intrinsic Decomposition | en_US |
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