Collaborative Texture Filtering

dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.authorEbelin, Pontusen_US
dc.contributor.authorPharr, Matten_US
dc.contributor.authorWronski, Bartlomiejen_US
dc.contributor.editorKnoll, Aaronen_US
dc.contributor.editorPeters, Christophen_US
dc.date.accessioned2025-06-20T07:27:00Z
dc.date.available2025-06-20T07:27:00Z
dc.date.issued2025
dc.description.abstractRecent advances in texture compression provide major improvements in compression ratios, but cannot use the GPU's texture units for decompression and filtering. This has led to the development of stochastic texture filtering (STF) techniques to avoid the high cost of multiple texel evaluations with such formats. Unfortunately, those methods can give undesirable visual appearance changes under magnification and may contain visible noise and flicker despite the use of spatiotemporal denoisers. Recent work substantially improves the quality of magnification filtering with STF by sharing decoded texel values between nearby pixels [WPAM25]. Using GPU wave communication intrinsics, this sharing can be performed inside actively executing shaders without memory traffic overhead. We take this idea further and present novel algorithms that use wave communication between lanes to avoid repeated texel decompression prior to filtering. By distributing unique work across lanes, we can achieve zeroerror filtering using ≤ 1 texel evaluations per pixel given a sufficiently large magnification factor. For the remaining cases, we propose novel filtering fallback methods that also achieve higher quality than prior approaches.en_US
dc.description.sectionheadersNeural Textures and Encodings
dc.description.seriesinformationHigh-Performance Graphics - Symposium Papers
dc.identifier.doi10.2312/hpg.20251174
dc.identifier.isbn978-3-03868-291-2
dc.identifier.issn2079-8687
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.2312/hpg.20251174
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/hpg20251174
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Texturing; Image processing; Image compression; stochastic texture filtering, wave intrinsics
dc.subjectComputing methodologies → Texturing
dc.subjectImage processing
dc.subjectImage compression
dc.subjectstochastic texture filtering
dc.subjectwave intrinsics
dc.titleCollaborative Texture Filteringen_US
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
hpg20251174.pdf
Size:
5.55 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
paper1004_mm1.zip
Size:
324.84 MB
Format:
Zip file