Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video
dc.contributor.author | Michels, Joren | en_US |
dc.contributor.author | Moonen, Steven | en_US |
dc.contributor.author | GÜNEY, ENES | en_US |
dc.contributor.author | Temsamani, Abdellatif Bey | en_US |
dc.contributor.author | Michiels, Nick | en_US |
dc.contributor.editor | Ceylan, Duygu | en_US |
dc.contributor.editor | Li, Tzu-Mao | en_US |
dc.date.accessioned | 2025-05-09T09:36:16Z | |
dc.date.available | 2025-05-09T09:36:16Z | |
dc.date.issued | 2025 | |
dc.description.abstract | A lot of work has been done surrounding the generation of realistically looking 3D models of trees. In most cases, L-systems are used to create variations of specific trees from a set of rules. While achieving good results, these techniques require knowledge of the structure of the tree to construct generative rules. We propose a system that can create variations of trees captured by a single RGB video. Using our method, plausible variations can be created without needing prior knowledge of the specific type of tree. This results in a fast and cost-efficient way to generate trees that resemble their real-life counterparts. | en_US |
dc.description.sectionheaders | Short Paper 3 | |
dc.description.seriesinformation | Eurographics 2025 - Short Papers | |
dc.identifier.doi | 10.2312/egs.20251043 | |
dc.identifier.isbn | 978-3-03868-268-4 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 4 pages | |
dc.identifier.uri | https://doi.org/10.2312/egs.20251043 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egs20251043 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Image-based rendering; Reconstruction; Video segmentation; Mesh models | |
dc.subject | Computing methodologies → Image | |
dc.subject | based rendering | |
dc.subject | Reconstruction | |
dc.subject | Video segmentation | |
dc.subject | Mesh models | |
dc.title | Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video | en_US |