Fused Collapsing for Wide BVH Construction

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We propose a novel approach for constructing wide bounding volume hierarchies on the GPU by integrating a simple bottom-up collapsing procedure within an existing binary bottom-up BVH builder. Our approach directly constructs a wide BVH without traversing a temporary binary BVH as done by previous approaches and achieves 1.4−1.6× lower build times. We demonstrate the ability of our algorithm to output compressed wide BVHs using existing compressed representations. We analyze the impact of our method on software raytracing performance and show that it reduces the overall frame time on complex dynamic scenes where rebuilding the BVH every frame is the limiting factor on rendering performance.
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CCS Concepts: Computing methodologies → Ray tracing; Massively parallel algorithms

        
@article{
10.1111:cgf.70213
, journal = {Computer Graphics Forum}, title = {{
Fused Collapsing for Wide BVH Construction
}}, author = {
Barbier, Wilhem
and
Paulin, Mathias
}, year = {
2025
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70213
} }
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