A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays
dc.contributor.author | Stengel, Michael | en_US |
dc.contributor.author | Grogorick, Steve | en_US |
dc.contributor.author | Rogge, Lorenz | en_US |
dc.contributor.author | Magnor, Marcus | en_US |
dc.contributor.editor | Mathias Paulin and Carsten Dachsbacher | en_US |
dc.date.accessioned | 2014-12-16T07:10:01Z | |
dc.date.available | 2014-12-16T07:10:01Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye gaze of the user opens the door for HMDs to a much wider spectrum of virtual reality applications and games. Further, we present a concept of a low-cost head-mounted display with eye tracking and discuss applications which strongly depend on or benefit from gaze estimation. | en_US |
dc.description.seriesinformation | Eurographics 2014 - Posters | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egp.20141063 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Virtual reality C.3 [Computer Graphics] | en_US |
dc.subject | Special | en_US |
dc.subject | Purpose and Application | en_US |
dc.subject | based Systems | en_US |
dc.subject | Real | en_US |
dc.subject | time and embedded systems | en_US |
dc.title | A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays | en_US |
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