GPU based direct illuminance values computation for interactive lighting CAD
dc.contributor.author | Selmo, D. | en_US |
dc.contributor.author | Musante, F. | en_US |
dc.contributor.author | Rossi, M. | en_US |
dc.contributor.editor | S. Battiato and G. Gallo and F. Stanco | en_US |
dc.date.accessioned | 2014-01-27T16:20:47Z | |
dc.date.available | 2014-01-27T16:20:47Z | |
dc.date.issued | 2006 | en_US |
dc.description.abstract | In this work we focus our attention on real-time direct illuminance values computation using dedicated 3D graphics hardware compatible with OpenGL 2 standard. Our method works with real light intensity distribution measured for lighting fixtures by enconding it in a texture for GPU data comunication. Illuminance values are reprensented in real-time by using a perceptual based colour scale. Illuminance computation is limited to direct light. This is not a severe limitation for exterior and road lighting design, and nevertheless it is a useful project parameter for interior lighting design too. | en_US |
dc.description.seriesinformation | 4th Eurographics Italian Chapter Conference | en_US |
dc.identifier.isbn | 3-905673-58-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/219-224 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Colour, shading, shadowing, and texture J.6 [Computer Applications]: Computer-aided design (CAD) | en_US |
dc.title | GPU based direct illuminance values computation for interactive lighting CAD | en_US |
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