Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
dc.contributor.author | Reniers, Dennie | en_US |
dc.contributor.author | Telea, Alexandru | en_US |
dc.date.accessioned | 2015-02-21T17:59:51Z | |
dc.date.available | 2015-02-21T17:59:51Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point has a maximally inscribed ball that touches the boundary in at least two contact points. A key observation is that the boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. Multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and illustrate it on several realistic examples. | en_US |
dc.description.number | 7 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01330.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1837-1844 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2008.01330.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons | en_US |