Parallel, Realistic and Controllable Terrain Synthesis

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Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds on parallel pixel-based texture synthesis to enable interactive creation of an output terrain from a database of heightfield exemplars. We also provide modelers with control over height and surrounding slope by means of constraint points and curves; a paint-by-numbers interface for specifying the local character of terrain; coherence controls that allow localization of changes to the synthesized terrain; and copypaste functionality to directly transplant terrain regions. Together these contributions provide a level of realism that, based on user experiments, is indistinguishable from real source terrains; user control sufficient for precise placement of a variety of landforms, such as cliffs, ravines and mesas; and synthesis times of 165ms for a 10242 terrain grid.
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@article{
10.1111:cgf.12545
, journal = {Computer Graphics Forum}, title = {{
Parallel, Realistic and Controllable Terrain Synthesis
}}, author = {
Gain, James
and
Merry, Bruce
and
Marais, Patrick
}, year = {
2015
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, DOI = {
10.1111/cgf.12545
} }
Citation