Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game
dc.contributor.author | Sano, Yuji | en_US |
dc.contributor.author | Sato, Koya | en_US |
dc.contributor.author | Shiraishi, Ryoichiro | en_US |
dc.contributor.author | Otsuki, Mai | en_US |
dc.contributor.author | Mizutani, Koichi | en_US |
dc.contributor.editor | Kakehi, Yasuaki and Hiyama, Atsushi | en_US |
dc.date.accessioned | 2019-09-11T05:43:09Z | |
dc.date.available | 2019-09-11T05:43:09Z | |
dc.date.issued | 2019 | |
dc.description.abstract | We developed a system that augments the player's perception and support situation awareness for motivating them to participate in multiplayer sports in the context of a soccer game. The positional relationship of the opponents was provided using visual feedback and the position of the opponent beyond the field of view was provided using haptic feedback. Through an experiment, we confirmed that using visuo-haptic feedback and independently using visual and haptic feedback could improve the ball control skill of the player. We also found that independently using visual and haptic feedback can reduce the mental workload than the case of no feedback based on NASA-TLX. | en_US |
dc.description.sectionheaders | Perception and Human Augmentation | |
dc.description.seriesinformation | ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20191280 | |
dc.identifier.isbn | 978-3-03868-083-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 53-56 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20191280 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20191280 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Mixed / augmented reality | |
dc.title | Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game | en_US |
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