Texture Mapping Volume Objects

dc.contributor.authorShen, P.en_US
dc.contributor.authorWillis, P.en_US
dc.contributor.editorMike Chantleren_US
dc.date.accessioned2016-02-11T13:30:54Z
dc.date.available2016-02-11T13:30:54Z
dc.date.issued2005en_US
dc.description.abstractWe present a combination of image-based texture mapping and projective space (pseudo-solid) texture. This imagebased texture mapping is useful for objects defined from volume datasets. The paper makes three main contributions. First, it introduces the combination of the image-based two-part texture mapping and projective space texture mapping for volume objects. Second, it presents a multi-resolution technique to overcome problems with projecting at glancing angles and to eliminate artifacts due to the resolution limitations. Third, it presents the pixel-level data-dependent interpolation technique in projective image warping. The proposed approach leads to superior quality of texture and thus provides an optional solution for texturing volume objects.The results show the effectiveness and quality of rendered images.en_US
dc.description.sectionheadersPoster Session 1en_US
dc.description.seriesinformationVision, Video, and Graphics (2005)en_US
dc.identifier.doi10.2312/vvg.20051006en_US
dc.identifier.isbn3-905673-57-6en_US
dc.identifier.pages45-52en_US
dc.identifier.urihttps://doi.org/10.2312/vvg.20051006en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modellingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleTexture Mapping Volume Objectsen_US
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