Skeleton-based Joints Position Detection
dc.contributor.author | Madaras, Martin | en_US |
dc.contributor.author | Piovarci, Michal | en_US |
dc.contributor.author | Kovacovský, Tomás | en_US |
dc.contributor.editor | Mathias Paulin and Carsten Dachsbacher | en_US |
dc.date.accessioned | 2014-12-16T07:10:02Z | |
dc.date.available | 2014-12-16T07:10:02Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans and then an estimation of possible matches between skeletons is performed. The matches are evaluated and sorted out. The whole matching process is fully automatic, but some user-driven suggestions can be included. Finally, we pick the best matching of skeletons and create a union-skeleton containing all the nodes from all the skeletons. We find nodes in the union-skeleton with rotation changes higher than the predefined threshold. We take these nodes as joints and visualize them in original scans. | en_US |
dc.description.seriesinformation | Eurographics 2014 - Posters | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egp.20141068 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Skeleton-based Joints Position Detection | en_US |