3D Video: from Capture to Interactive Display
dc.contributor.author | Loscos, Céline | en_US |
dc.contributor.author | Rémion, Yannick | en_US |
dc.contributor.author | Lucas, Laurent | en_US |
dc.contributor.author | Guillemot, Romain | en_US |
dc.contributor.author | Battin, Benjamin | en_US |
dc.contributor.editor | M. Zwicker and C. Soler | en_US |
dc.date.accessioned | 2015-04-15T13:58:26Z | |
dc.date.available | 2015-04-15T13:58:26Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | While 3D vision and 3D/4D imaging has existed for many years, the use of 3D cameras and video-based modeling by the film industry and recent access to cheap contactless control devices has induced an explosion of interest for 3D acquisition technology, 3D content, 3D displays and 3D interaction. As such, 3D video has become one of the new technology trends of this century. This tutorial aims at introducing theoretical, technological and practical concepts associated to multiview systems and the possible interactions with the 3D/4D content. It covers acquisition, manipulation, and rendering. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. | en_US |
dc.description.sectionheaders | Track 1 | en_US |
dc.description.seriesinformation | EG 2015 - Tutorials | en_US |
dc.identifier.doi | 10.2312/egt.20151043 | en_US |
dc.identifier.pages | t1 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egt.20151043 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | 3D Video: from Capture to Interactive Display | en_US |
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