Vector-Based Terrain Modelling

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Date
2025
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Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Vector-based graphics offer numerous advantages over grid-based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector-based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid-based digital elevation maps to this representation with a user-defined level of accuracy. Once vectorized, the terrain can be authored using interactive high-level skeleton-based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain.
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@article{
10.1111:cgf.70160
, journal = {Computer Graphics Forum}, title = {{
Vector-Based Terrain Modelling
}}, author = {
Perche, Simon
and
Guérin, Eric
and
Galin, Eric
and
Peytavie, Adrien
}, year = {
2025
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70160
} }
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