From Words to Wood: Text-to-Procedurally Generated Wood Materials
dc.contributor.author | Hafidi, Mohcen | en_US |
dc.contributor.author | Wilkie, Alexander | en_US |
dc.contributor.editor | Bousseau, Adrien | en_US |
dc.contributor.editor | Day, Angela | en_US |
dc.date.accessioned | 2025-05-09T09:15:30Z | |
dc.date.available | 2025-05-09T09:15:30Z | |
dc.date.issued | 2025 | |
dc.description.abstract | In the domain of wood modeling, we present a new complex appearance model, coupled with a user-friendly NLP-based frontend for intuitive interactivity. First, we present a procedurally generated wood model that is capable of accurately simulating intricate wood characteristics, including growth rings, vessels/pores, rays, knots, and figure. Furthermore, newly developed features were introduced, including brushiness distortion, influence points, and individual feature control. These novel enhancements facilitate a more precise matching between procedurally generated wood and ground truth images. Second, we present a text-based user interface that relies on a trained natural language processing model that is designed to map user plain English requests into the parameter space of our procedurally generated wood model. This significantly reduces the complexity of the authoring process, thereby enabling any user, regardless of their level of woodworking expertise or familiarity with procedurally generated materials, to utilize it to its fullest potential. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Shady Business: Materials, Textures, and Lighting | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 44 | |
dc.identifier.doi | 10.1111/cgf.70066 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 14 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.70066 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70066 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Keywords: procedural generation of wood, natural language processing, appearance modelling. CCS Concepts: Computing methodologies → Volumetric models; Texturing; Information extraction | |
dc.subject | procedural generation of wood | |
dc.subject | natural language processing | |
dc.subject | appearance modelling. CCS Concepts | |
dc.subject | Computing methodologies → Volumetric models | |
dc.subject | Texturing | |
dc.subject | Information extraction | |
dc.title | From Words to Wood: Text-to-Procedurally Generated Wood Materials | en_US |