A Comparison of Methods for Generating Poisson Disk Distributions
dc.contributor.author | Lagae, Ares | en_US |
dc.contributor.author | Dutre, Philip | en_US |
dc.date.accessioned | 2015-02-21T12:52:50Z | |
dc.date.available | 2015-02-21T12:52:50Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | Poisson disk distributions have many applications in the field of computer graphics. Besides sampling, Poisson disk distributions are used in object distribution, non-photorealistic rendering and procedural texturing. Over the years, a large number of methods for generating Poisson disk distributions have been proposed, making it difficult to choose the right method for a given application. In this paper, we present a detailed comparison of most techniques for generating Poisson disk distributions. The methods we study include dart throwing, relaxation dart throwing, Lloyd s relaxation, Shade s Poisson disk tiles, tiled blue noise samples, fast hierarchical importance sampling with blue noise properties, edge-based Poisson disk tiles, template Poisson disk tiles, corner-based Poisson disk tiles and recursive Wang tiles for real-time blue noise. Analysing all of these methods within a single framework is one of the major contributions of this work. | en_US |
dc.description.number | 1 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2007.01100.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 114-129 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2007.01100.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | A Comparison of Methods for Generating Poisson Disk Distributions | en_US |