Leveraging Popular Board Games to Teach Data Visualization
dc.contributor.author | Amabili, Lorenzo | en_US |
dc.contributor.author | Gröller, Eduard | en_US |
dc.contributor.author | Raidou, Renata Georgia | en_US |
dc.contributor.editor | Stoiber,Christina | en_US |
dc.contributor.editor | Boucher,Magdalena | en_US |
dc.contributor.editor | Keck,Mandy | en_US |
dc.contributor.editor | Amabili,Lorenzo | en_US |
dc.contributor.editor | Raidou,Renata G. | en_US |
dc.contributor.editor | Filipov,Velitchko | en_US |
dc.contributor.editor | Oliveira,Victor | en_US |
dc.contributor.editor | Schetinger,Victor | en_US |
dc.contributor.editor | Aigner,Wolfgang | en_US |
dc.date.accessioned | 2025-05-26T07:17:29Z | |
dc.date.available | 2025-05-26T07:17:29Z | |
dc.date.issued | 2025 | |
dc.description.abstract | To address the challenges in visualization education-particularly in motivating and engaging students-we propose the conceptual adaptation of popular board games into educational data visualization games. We present five unique adaptations of well-known board games, integrating their mechanics and materials into a data visualization learning process. For each game, we outline specific learning objectives and suggest strategies to extend the game-based approach to broader data visualization education. By combining familiar, engaging game mechanics with visualization content, we aim to foster critical engagement with the learning material while providing students with a foundational understanding of data visualization concepts. Early qualitative results from one of the games indicate a positive impact on players' learning, boosting engagement and enjoyment. | en_US |
dc.description.sectionheaders | Papers | |
dc.description.seriesinformation | EuroVis Workshop on Visualization Play, Games, and Activities | |
dc.identifier.doi | 10.2312/visgames.20251165 | |
dc.identifier.isbn | 978-3-03868-290-5 | |
dc.identifier.pages | 6 pages | |
dc.identifier.uri | https://doi.org/10.2312/visgames.20251165 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/visgames20251165 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms; Information visualization | |
dc.subject | Human centered computing → Visualization theory | |
dc.subject | concepts and paradigms | |
dc.subject | Information visualization | |
dc.title | Leveraging Popular Board Games to Teach Data Visualization | en_US |
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