Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering
dc.contributor.author | Stoppel, Sergej | en_US |
dc.contributor.author | Hege, Hans-Christian | en_US |
dc.contributor.author | Wiebel, Alexander | en_US |
dc.contributor.editor | N. Elmqvist and M. Hlawitschka and J. Kennedy | en_US |
dc.date.accessioned | 2014-12-16T07:21:08Z | |
dc.date.available | 2014-12-16T07:21:08Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | This paper presents an algorithm called surfseek for selecting surfaces on the most visible features in directvolume rendering (DVR). The algorithm is based on a previously published technique (WYSIWYP) for picking 3Dlocations in DVR. The new algorithm projects a surface patch on the DVR image, consisting of multiple rays. Foreach ray the algorithm uses WYSIWYP or a variant of it to find the candidates for the most visible locations alongthe ray. Using these candidates the algorithm constructs a graph and computes a minimum cut on this graph.The minimum cut represents a visible and typically rather smooth surface. In the last step the selected surface isdisplayed. We provide examples for results using artificially generated and real-world data sets. | en_US |
dc.description.seriesinformation | EuroVis - Short Papers | en_US |
dc.identifier.isbn | 978-3-905674-69-9 | en_US |
dc.identifier.uri | https://doi.org/10.2312/eurovisshort.20141164 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Methodology andTechniques | en_US |
dc.subject | Interaction techniques | en_US |
dc.title | Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering | en_US |
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