Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering

dc.contributor.authorStoppel, Sergejen_US
dc.contributor.authorHege, Hans-Christianen_US
dc.contributor.authorWiebel, Alexanderen_US
dc.contributor.editorN. Elmqvist and M. Hlawitschka and J. Kennedyen_US
dc.date.accessioned2014-12-16T07:21:08Z
dc.date.available2014-12-16T07:21:08Z
dc.date.issued2014en_US
dc.description.abstractThis paper presents an algorithm called surfseek for selecting surfaces on the most visible features in directvolume rendering (DVR). The algorithm is based on a previously published technique (WYSIWYP) for picking 3Dlocations in DVR. The new algorithm projects a surface patch on the DVR image, consisting of multiple rays. Foreach ray the algorithm uses WYSIWYP or a variant of it to find the candidates for the most visible locations alongthe ray. Using these candidates the algorithm constructs a graph and computes a minimum cut on this graph.The minimum cut represents a visible and typically rather smooth surface. In the last step the selected surface isdisplayed. We provide examples for results using artificially generated and real-world data sets.en_US
dc.description.seriesinformationEuroVis - Short Papersen_US
dc.identifier.isbn978-3-905674-69-9en_US
dc.identifier.urihttps://doi.org/10.2312/eurovisshort.20141164en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology andTechniquesen_US
dc.subjectInteraction techniquesen_US
dc.titleVisibility-Driven Depth Determination of Surface Patches in Direct Volume Renderingen_US
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