Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation

dc.contributor.authorDong, Yangzien_US
dc.contributor.authorPeng, Chaoen_US
dc.contributor.editorChilds, Hank and Frey, Steffenen_US
dc.date.accessioned2019-06-02T18:26:05Z
dc.date.available2019-06-02T18:26:05Z
dc.date.issued2019
dc.description.abstractCommodity workstations with multiple GPUs have been built by engineers and scientists for real-time rendering applications. As a result, a high display resolution can be achieved by connecting each GPU to a display monitor (resulting in a tiled large display). Using a multi-GPU workstation may not always produce a highly interactive rendering rate due to imbalanced rendering workloads among GPUs. In this work, we propose a parallel load balancing algorithm based on a screen partitioning strategy to dynamically balance the amount of vertices and triangles rendered by each GPU. Each GPU renders a screen region whose size may be different from the screen regions of other GPUs, but the amounts of vertices and triangles in those screen regions are balanced. It is possible that a screen region rendered by a GPU has to be displayed by another GPU. We propose a frame exchanging algorithm that allows GPUs to exchange screen regions efficiently. The inter-GPU communication overhead is very small since the data transferred between GPUs are a small amount of image pixels.en_US
dc.description.sectionheadersSession 2
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualization
dc.identifier.doi10.2312/pgv.20191111
dc.identifier.isbn978-3-03868-079-6
dc.identifier.issn1727-348X
dc.identifier.pages69-78
dc.identifier.urihttps://doi.org/10.2312/pgv.20191111
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pgv20191111
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.2 [Computer Graphics]
dc.subjectGraphics Systems
dc.subjectDistributed/Network Graphics
dc.subjectI.3.m [Computer Graphics]
dc.subjectMiscellaneous
dc.subjectParallel Rendering
dc.titleScreen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstationen_US
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