(Re-)Framing Virtual Reality

dc.contributor.authorSagot-Duvauroux, Rémien_US
dc.contributor.authorGarnier, Françoisen_US
dc.contributor.authorRonfard, Rémien_US
dc.contributor.editorRonfard, Rémien_US
dc.contributor.editorWu, Hui-Yinen_US
dc.date.accessioned2022-04-20T08:33:43Z
dc.date.available2022-04-20T08:33:43Z
dc.date.issued2022
dc.description.abstractWe address the problem of translating the rich vocabulary of cinematographic shots elaborated in classic films for use in virtual reality. Using a classic scene from Alfred Hitchcock's "North by Northwest", we describe a series of artistic experiments attempting to enter "inside the movie" in various conditions and report on the challenges facing the film director in this task. For the case of room-scale VR, we suggest that the absence of the visual frame of the screen can be usefully replaced by the spatial frame of the physical room where the experience takes place. This "re-framing" opens new directions for creative film directing in virtual reality.en_US
dc.description.sectionheadersIntelligent and Virtual Cinematography
dc.description.seriesinformationWorkshop on Intelligent Cinematography and Editing
dc.identifier.doi10.2312/wiced.20221051
dc.identifier.isbn978-3-03868-173-1
dc.identifier.issn2411-9733
dc.identifier.pages45-52
dc.identifier.pages8 pages
dc.identifier.urihttps://doi.org/10.2312/wiced.20221051
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/wiced20221051
dc.publisherThe Eurographics Associationen_US
dc.subjectCCS Concepts: Applied computing --> Media arts
dc.subjectApplied computing
dc.subjectMedia arts
dc.title(Re-)Framing Virtual Realityen_US
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