Parallel Dense-Geometry-Format Topology Decompression

dc.contributor.authorMeyer, Quirinen_US
dc.contributor.authorBarczak, Joshuaen_US
dc.contributor.authorReitter, Sanderen_US
dc.contributor.authorBenthin, Carstenen_US
dc.contributor.editorCeylan, Duyguen_US
dc.contributor.editorLi, Tzu-Maoen_US
dc.date.accessioned2025-05-09T09:36:33Z
dc.date.available2025-05-09T09:36:33Z
dc.date.issued2025
dc.description.abstractDense Geometry Format (DGF) [BBM24] is a hardware-friendly representation for compressed triangle meshes specifically designed to support GPU hardware ray tracing. It decomposes a mesh into meshlets, i.e., small meshes with up to 64 positions, triangles, primitive indices, and opacity values, in a 128-byte block. However, accessing a triangle requires a slow sequential decompression algorithm with O(T) steps, where T is the number of triangles in a DGF block. We propose a novel parallel algorithm with O(logT) steps for arbitrary T. For DGF, where T ≤ 64, we transform our algorithm to allow O(1) access. We believe that our algorithm is suitable for hardware implementations. With our algorithm, a custom intersection shader outperforms the existing serial decompression method. Further, our mesh shader implementation achieves competitive rasterization performance with the vertex pipeline. Finally, we show how our method may parallelize other topology decompression schemes.en_US
dc.description.sectionheadersShort Paper 5
dc.description.seriesinformationEurographics 2025 - Short Papers
dc.identifier.doi10.2312/egs.20251050
dc.identifier.isbn978-3-03868-268-4
dc.identifier.issn1017-4656
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/egs.20251050
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egs20251050
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Computer graphics; Graphics processors; Mesh models
dc.subjectComputing methodologies → Computer graphics
dc.subjectGraphics processors
dc.subjectMesh models
dc.titleParallel Dense-Geometry-Format Topology Decompressionen_US
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