Texture Compression using Low-Frequency Signal Modulation

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a new, lossy texture compression technique that is suited to implementation on low-cost, low-bandwidth devices as well as more powerful rendering systems. It uses a representation that is based on the blending of two (or more) `low frequency' signals using a high frequency but low precision modulation signal. Continuity of the low frequency signals helps to avoid block artefacts. Decompression costs are kept low through use of fixed-rate encoding and by eliminating indirect data access, as needed with Vector Quantisation schemes. Good quality reproduction of (A)RGB textures is achieved with a choice of 4bpp or 2bpp representations.
Description

        
@inproceedings{
10.2312:EGGH03/084-091
, booktitle = {
Graphics Hardware
}, editor = {
M. Doggett and W. Heidrich and W. Mark and A. Schilling
}, title = {{
Texture Compression using Low-Frequency Signal Modulation
}}, author = {
Fenney, Simon
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
1-58113-739-1
}, DOI = {
10.2312/EGGH03/084-091
} }
Citation