High-Resolution Simulation of Granular Material with SPH

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Date
2012
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Volume Title
Publisher
The Eurographics Association
Abstract
We present an efficient framework for simulating granular material with high visual detail. Our model solves the computationally and numerically critical forces on a coarsely sampled particle simulation. We incorporate a new frictional boundary force into an existing continuum-based method which enables realistic interactions and a more robust simulation. Visual realism is achieved by coupling a set of highly resolved particles with the base simulation at low computational costs. Thereby, visual details can be added which are not resolved by the base simulation.
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@inproceedings{
:10.2312/PE/vriphys/vriphys12/053-060
, booktitle = {
Workshop on Virtual Reality Interaction and Physical Simulation
}, editor = {
Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin
}, title = {{
High-Resolution Simulation of Granular Material with SPH
}}, author = {
Ihmsen, Markus
and
Wahl, Arthur
and
Teschner, Matthias
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-96-8
}, DOI = {
/10.2312/PE/vriphys/vriphys12/053-060
} }
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