Use of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopy
dc.contributor.author | Gagalowicz, André | en_US |
dc.contributor.editor | Mike Chantler | en_US |
dc.date.accessioned | 2016-02-11T13:30:56Z | |
dc.date.available | 2016-02-11T13:30:56Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | This talk introduces 3D rotoscopy and its role in post-production applications, and the computer vision/computer graphics strategies used. The case of rigid objects is presented first, for which well-established approaches can be used. The case of articulated objects is considered next, with special attention to the case of a full human body tracking (ignoring significant shape deformations introduced by baggy clothes). Results related to the tracking of professional golfers and face tracking, a challenging case of deformable objects, will be presented. The talk will be concluded by a presentation of further, possible applications of research done at the MIRAGES laboratory at INRIA Rocquencourt. | en_US |
dc.description.sectionheaders | Keynote 4 | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (2005) | en_US |
dc.identifier.doi | 10.2312/vvg.20051028 | en_US |
dc.identifier.isbn | 3-905673-57-6 | en_US |
dc.identifier.pages | 209-209 | en_US |
dc.identifier.uri | https://doi.org/10.2312/vvg.20051028 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Use of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopy | en_US |
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