Evaluation of Virtual Reality Tracking Systems Underwater
dc.contributor.author | Costa, Raphael | en_US |
dc.contributor.author | Guo, Rongkai | en_US |
dc.contributor.author | Quarles, John | en_US |
dc.contributor.editor | Kakehi, Yasuaki and Hiyama, Atsushi | en_US |
dc.date.accessioned | 2019-09-11T05:43:08Z | |
dc.date.available | 2019-09-11T05:43:08Z | |
dc.date.issued | 2019 | |
dc.description.abstract | The objective of this research is to compare the effectiveness of various virtual reality tracking systems underwater. There have been few works in aquatic virtual reality (VR) - i.e., VR systems that can be used in a real underwater environment. Moreover, the works that have been done have noted limitations on tracking accuracy. Our initial test results suggest that inertial measurement units work well underwater for orientation tracking but a different approach is needed for position tracking. Towards this goal, we have waterproofed and evaluated several consumer tracking systems intended for gaming to determine the most effective approaches. First, we informally tested infrared systems and fiducial marker based systems, which demonstrated significant limitations of optical approaches. Next, we quantitatively compared inertial measurement units (IMU) and a magnetic tracking system both above water (as a baseline) and underwater. By comparing the devices' rotation data, we have discovered that the magnetic tracking system implemented by the Razer Hydra is approximately as accurate underwater as compared to a phone-based IMU. This suggests that magnetic tracking systems should be further explored as a possibility for underwater VR applications. | en_US |
dc.description.sectionheaders | Tracking and Positioning | |
dc.description.seriesinformation | ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20191277 | |
dc.identifier.isbn | 978-3-03868-083-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 33-36 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20191277 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20191277 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Interaction devices | |
dc.subject | Hardware | |
dc.subject | Hardware reliability screening | |
dc.subject | Computing methodologies | |
dc.subject | Virtual reality | |
dc.title | Evaluation of Virtual Reality Tracking Systems Underwater | en_US |
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