Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces

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Date
2010
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Abstract
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computational capabilities of modern CPUs and GPUs commonly found in off-the-shelf computer systems. The algorithm is specifically tailored to be highly scalable on both the CPU and the GPU sides. We can compute discrete and continuous external and self-collisions of nonpenetrating rigid and deformable objects consisting of many tens of thousands of triangles in a few milliseconds on a modern PC. Our approach is orders of magnitude faster than earlier CPU-based approaches and up to twice as fast as the most recent GPU-based techniques.
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@article{
10.1111:j.1467-8659.2010.01769.x
, journal = {Computer Graphics Forum}, title = {{
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
}}, author = {
Simon Pabst
and
Artur Koch
and
Wolfgang Strasser
}, year = {
2010
}, publisher = {}, DOI = {
10.1111/j.1467-8659.2010.01769.x
} }
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