Phong Tessellation and PN Polygons for Polygonal Models

dc.contributor.authorHettinga, Gerben J.en_US
dc.contributor.authorKosinka, Jirien_US
dc.contributor.editorAdrien Peytavie and Carles Boschen_US
dc.date.accessioned2017-04-22T16:47:06Z
dc.date.available2017-04-22T16:47:06Z
dc.date.issued2017
dc.description.abstractWe extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the associated quadratic normal field is given as well as a simple algorithm for evaluating the polygonal extensions for a polygon with vertex normals on the GPU.en_US
dc.description.sectionheadersGeometric Modeling
dc.description.seriesinformationEG 2017 - Short Papers
dc.identifier.doi10.2312/egsh.20171012
dc.identifier.issn1017-4656
dc.identifier.pages49-52
dc.identifier.urihttps://doi.org/10.2312/egsh.20171012
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egsh20171012
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectSurface representation
dc.subjectsplines
dc.subjectI.3.5 [Computer Graphics]
dc.subjectMethodology and Techniques
dc.subjectGraphics data structures
dc.titlePhong Tessellation and PN Polygons for Polygonal Modelsen_US
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