Phong Tessellation and PN Polygons for Polygonal Models
dc.contributor.author | Hettinga, Gerben J. | en_US |
dc.contributor.author | Kosinka, Jiri | en_US |
dc.contributor.editor | Adrien Peytavie and Carles Bosch | en_US |
dc.date.accessioned | 2017-04-22T16:47:06Z | |
dc.date.available | 2017-04-22T16:47:06Z | |
dc.date.issued | 2017 | |
dc.description.abstract | We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the associated quadratic normal field is given as well as a simple algorithm for evaluating the polygonal extensions for a polygon with vertex normals on the GPU. | en_US |
dc.description.sectionheaders | Geometric Modeling | |
dc.description.seriesinformation | EG 2017 - Short Papers | |
dc.identifier.doi | 10.2312/egsh.20171012 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 49-52 | |
dc.identifier.uri | https://doi.org/10.2312/egsh.20171012 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egsh20171012 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Surface representation | |
dc.subject | splines | |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Methodology and Techniques | |
dc.subject | Graphics data structures | |
dc.title | Phong Tessellation and PN Polygons for Polygonal Models | en_US |
Files
Original bundle
1 - 1 of 1