Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Rendering tree-based analytical Signed Distance Fields (SDFs) through sphere tracing often requires to evaluate many primitives per tracing step, for many steps per pixel of the end image. This cost quickly becomes prohibitive as the number of primitives that constitute the SDF grows. In this paper, we alleviate this cost by computing local pruned trees that are equivalent to the full tree within their region of space while being much faster to evaluate. We introduce an efficient hierarchical tree pruning method based on the Lipschitz property of SDFs, which is compatible with hard and smooth CSG operators. We propose a GPU implementation that enables real-time sphere tracing of complex SDFs composed of thousands of primitives with dynamic animation. Our pruning technique provides significant speedups for SDF evaluation in general, which we demonstrate on sphere tracing tasks but could also lead to significant improvement for SDF discretization or polygonization.
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@article{
10.1111:cgf.70057
, journal = {Computer Graphics Forum}, title = {{
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
}}, author = {
Barbier, Wilhem
and
Sanchez, Mathieu
and
Paris, Axel
and
Michel, Élie
and
Lambert, Thibaud
and
Boubekeur, Tamy
and
Paulin, Mathias
and
Thonat, Theo
}, year = {
2025
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70057
} }
Citation