Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm

No Thumbnail Available
Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145
, booktitle = {
EG UK Theory and Practice of Computer Graphics
}, editor = {
Louise M. Lever and Mary McDerby
}, title = {{
Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm
}}, author = {
Duysak, A.
and
Zhang, J. J.
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-56-8
}, DOI = {
/10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145
} }
Citation
Collections