GGAvatar: Dynamic Facial Geometric Adjustment for Gaussian Head Avatar
dc.contributor.author | Li, Xinyang | en_US |
dc.contributor.author | Wang, Jiaxin | en_US |
dc.contributor.author | Xuan, Yixin | en_US |
dc.contributor.author | Yao, Gongxin | en_US |
dc.contributor.author | Pan, Yu | en_US |
dc.contributor.editor | Chen, Renjie | en_US |
dc.contributor.editor | Ritschel, Tobias | en_US |
dc.contributor.editor | Whiting, Emily | en_US |
dc.date.accessioned | 2024-10-13T18:05:18Z | |
dc.date.available | 2024-10-13T18:05:18Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Reconstructing animatable 3D head avatars from target subject videos has long been a significant challenge and a hot topic in computer graphics. This paper proposes GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: a Neutral Gaussian Initialization Module and a Geometry Morph Adjuster. The Neutral Gaussian Initialization Module pairs Gaussian primitives with deformable triangular meshes, using an adaptive density control strategy to model the geometric structure of the target subject with neutral expressions. The Geometry Morph Adjuster introduces deformation bases for each Gaussian in global space, creating fine-grained low-dimensional representations of deformations to overcome the limitations of the Linear Blend Skinning formula. Extensive experiments show that GGAvatar can produce high-fidelity renderings, outperforming state-of-the-art methods in visual quality and quantitative metrics. | en_US |
dc.description.sectionheaders | Human I | |
dc.description.seriesinformation | Pacific Graphics Conference Papers and Posters | |
dc.identifier.doi | 10.2312/pg.20241313 | |
dc.identifier.isbn | 978-3-03868-250-9 | |
dc.identifier.pages | 10 pages | |
dc.identifier.uri | https://doi.org/10.2312/pg.20241313 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20241313 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Reconstruction; Animation; Shape modeling | |
dc.subject | Computing methodologies → Reconstruction | |
dc.subject | Animation | |
dc.subject | Shape modeling | |
dc.title | GGAvatar: Dynamic Facial Geometric Adjustment for Gaussian Head Avatar | en_US |