A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow
dc.contributor.author | Fujisawa, Makoto | en_US |
dc.contributor.author | Mimura, Go | en_US |
dc.contributor.author | Amano, Toshiyuki | en_US |
dc.contributor.author | Miyazaki, Jun | en_US |
dc.contributor.author | Kato, Hirokazu | en_US |
dc.contributor.editor | Bing-Yu Chen and Jan Kautz and Tong-Yee Lee and Ming C. Lin | en_US |
dc.date.accessioned | 2013-10-31T09:37:09Z | |
dc.date.available | 2013-10-31T09:37:09Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | This paper presents a fast simulation method for turbulent flow which uses a particle method and wavelet analysis. To simulate fluid flow, the method uses smoothed particle hydrodynamics (SPH), which discretizes the fluid into a collection of particles, and detects regions where turbulent flow will occur by using wavelet analysis without a spatial grid. By taking the curl of wavelet noise, the turbulent flow is then appended as a divergence-free turbulence velocity field. Additionally, by using vortex subparticles, which characterize the vortex features of turbulence, a subparticle-scale representation of turbulent flow is proposed. Implementing almost all processes on a graphics processing unit (GPU), simulations are performed in near real time. | en_US |
dc.description.seriesinformation | Pacific Graphics Short Papers | en_US |
dc.identifier.isbn | 978-3-905673-84-5 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/PG/PG2011short/067-072 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation | en_US |
dc.title | A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow | en_US |