Completion and Reconstruction with Primitive Shapes

dc.contributor.authorSchnabel, Ruwenen_US
dc.contributor.authorDegener, Patricken_US
dc.contributor.authorKlein, Reinharden_US
dc.date.accessioned2015-02-23T10:16:46Z
dc.date.available2015-02-23T10:16:46Z
dc.date.issued2009en_US
dc.description.abstractWe consider the problem of reconstruction from incomplete point-clouds. To find a closed mesh the reconstruction is guided by a set of primitive shapes which has been detected on the input point-cloud (e.g. planes, cylinders etc.). With this guidance we not only continue the surrounding structure into the holes but also synthesize plausible edges and corners from the primitives intersections. To this end we give a surface energy functional that incorporates the primitive shapes in a guiding vector field. The discretized functional can be minimized with an efficient graph-cut algorithm. A novel greedy optimization strategy is proposed to minimize the functional under the constraint that surface parts corresponding to a given primitive must be connected. From the primitive shapes our method can also reconstruct an idealized model that is suitable for use in a CAD system.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01389.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages503-512en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01389.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleCompletion and Reconstruction with Primitive Shapesen_US
Files