Designing Large-Scale Interactive Traffic Animations for Urban Modeling

dc.contributor.authorGarcia-Dorado, Ignacioen_US
dc.contributor.authorAliaga, Daniel G.en_US
dc.contributor.authorUkkusuri, Satish V.en_US
dc.contributor.editorB. Levy and J. Kautzen_US
dc.date.accessioned2015-03-03T12:30:30Z
dc.date.available2015-03-03T12:30:30Z
dc.date.issued2014en_US
dc.description.abstractDesigning and optimizing traffic behavior and animation is a challenging problem of interest to virtual environment content generation and to urban planning and design. While some traffic simulation methods have appeared in computer graphics, most related systems focus on the design of buildings, roads, or cities but without explicitly considering urban traffic. To our knowledge, our work provides the first interactive approach which enables a designer to specify a desired vehicular traffic behavior (e.g., road occupancy, travel time, emissions, etc.) and the system will automatically compute what realistic 3D urban model (e.g., an interconnected network of roads, parcels, and buildings) yields the specified behavior. Our system both altered and improved traffic behavior in novel procedurally-generated cities and in road networks of existing cities. Our urban models contain up to 360 km of roads, 300,000 vehicles, and typically cover four hours of simulated peak traffic time. The typical editing session time to "paint" a new traffic pattern and to compute the new/changed urban model is two to five minutes.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.identifier.doi10.1111/cgf.12329en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12329en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleDesigning Large-Scale Interactive Traffic Animations for Urban Modelingen_US
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