Theoretical Model Validation of the Multisensory Role on Subjective Realism, Presence and Involvement in Immersive Virtual Reality

dc.contributor.authorGonçalves, Guilhermeen_US
dc.contributor.authorPeixoto, Brunoen_US
dc.contributor.authorMelo, Miguelen_US
dc.contributor.authorBessa, Maximinoen_US
dc.contributor.editorWimmer, Michaelen_US
dc.contributor.editorAlliez, Pierreen_US
dc.contributor.editorWestermann, Rüdigeren_US
dc.date.accessioned2025-11-07T08:33:43Z
dc.date.available2025-11-07T08:33:43Z
dc.date.issued2025
dc.description.abstractWith the consistent adoption of iVR and growing research on the topic, it becomes fundamental to understand how the perception of Realism plays a role in the potential of iVR. This work puts forwards a hypothesis-driven theoretical model of how the perception of each multisensory stimulus (Visual, Audio, Haptic and Scent) is related to the perception of Realism of the whole experience (Subjective Realism) and, in turn, how this Subjective Realism is related to Involvement and Presence. The model was validated using a sample of 216 subjects in a multisensory iVR experience. The results indicated a good model fit and provided evidence on how the perception of Realism of Visual, Audio and Scent individually is linked to Subjective Realism. Furthermore, the results demonstrate strong evidence that Subjective Realism is strongly associated with Involvement and Presence. These results put forwards a validated questionnaire for the perception of Realism of different aspects of the virtual experience and a robust theoretical model on the interconnections of these constructs. We provide empirical evidence that can be used to optimise iVR systems for Presence, Involvement and Subjective Realism, thereby enhancing the effectiveness of iVR experiences and opening new research avenues.en_US
dc.description.number6
dc.description.sectionheadersMajor Revision from Eurographics Conference
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70145
dc.identifier.issn1467-8659
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70145
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70145
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjecthead-mounted displays
dc.subjectimmersive VR
dc.subjectvirtual environments
dc.subjectSoftware and its engineering→Virtual worlds software
dc.subjectHuman-centred computing→Virtual reality
dc.subjectUser models
dc.subjectUser studies
dc.titleTheoretical Model Validation of the Multisensory Role on Subjective Realism, Presence and Involvement in Immersive Virtual Realityen_US
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