Physics-based Augmented Reality for 3D Deformable Object
dc.contributor.author | Haouchine, Nazim | en_US |
dc.contributor.author | Dequidt, Jérémie | en_US |
dc.contributor.author | Kerrien, Erwan | en_US |
dc.contributor.author | Berger, Marie-Odile | en_US |
dc.contributor.author | Cotin, Stéphane | en_US |
dc.contributor.editor | Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin | en_US |
dc.date.accessioned | 2013-11-08T10:54:00Z | |
dc.date.available | 2013-11-08T10:54:00Z | |
dc.date.issued | 2012 | en_US |
dc.description.abstract | This paper introduces an original method to perform augmented or mixed reality on deformable objects. Compared to state-of-the-art techniques, our method is able to track deformations of volumetric objects and not only surfacic objects. A flexible framework that relies on the combination of a 3D motion estimation and a physicsbased deformable model used as a regularization and interpolation step allows to perform a non-rigid and robust registration. Results are exposed, based on computer-generated datasets and video sequences of real environments in order to assess the relevance of our approach. | en_US |
dc.description.seriesinformation | Workshop on Virtual Reality Interaction and Physical Simulation | en_US |
dc.identifier.isbn | 978-3-905673-96-8 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/vriphys/vriphys12/031-038 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | H.5.1 [Information Interfaces and Presentation] | en_US |
dc.subject | Multimedia Information Systems | en_US |
dc.subject | Artificial | en_US |
dc.subject | augmented | en_US |
dc.subject | and virtual realities | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Physically based modeling | en_US |
dc.title | Physics-based Augmented Reality for 3D Deformable Object | en_US |